
This increase is there to encourage players to dabble in the ritual activities such as Strikes, Gambit and Crucible (PvP) to level up… which I completely ignored. I enjoyed pushing myself to overcome powerful enemies and dying many, many times to the Stasis wielding bosses, although the punishment may have been slightly self-inflicted as I pushed through the story quickly despite knowing that each new mission required more Power than the last. Powerful new enemy types join both the Fallen and Vex factions and enemies spawn in greater numbers. There’s also some ongoing dialogue between Varicks, Eramis and your Ghost that gives us some explicit in-game lore about the Fallen and Europa. The task of defeating Eramis and her House of Salvation follows a pretty standard mission structure of hitting her Lieutenants one by one before knocking her off the throne while you’re working on that, you can break up the rampage by evacuating Fallen, treasure hunting, and dabbling in Stasis for yourself. Eramis, Kell of Darkness is a powerful foe who wields a previously unseen Darkness-based superpower called Stasis and really has it out for anyone who’s friends with the Traveller (read: humanity). Varicks, an old Fallen friend from the original Destiny tale, asks for your help in taking down an icy tyrant who will lead her people into ruin if left unchecked.


The campaign’s narrative announces itself as the salvation of the Fallen. It’s only got eight or so main story missions - there are lots of little quest steps that bleed into one another and one copy-paste mission that I refuse to give any credit to - but those missions are some of the best content I’ve played in Destiny 2 for a long while. Europa is the main setting for Beyond Light ’s narrative campaign, which, in traditional Bungie fashion, will only take you a day to knock out. Europe is big, beautiful and brutal, with powerful enemies, large mobs and new events, and also represents Bungie’s first attempt at a dynamic weather system as powerful storms sweep across the environment, affecting vision and mobility. The level design is as stunning as Destiny 2 is known for being, and the new soundtrack brings ominous tones to its epic set-pieces. The star of the show here is the new Patrol location: Jupiter’s icy moon Europa, complete with its frigid wastes, frozen Golden Age ruins, and incomprehensible Vex structures. Beyond Light marks the beginning of the fourth year in Destiny 2 ’s life cycle, and beyond the expected launch-day server issues it brings big additions, monster changes and downright-monolithic reductions to the addictive space looter-shooter that players know and love, and love to hate. The ice expansion has come to Destiny 2 and, for better or worse, it’s changed the game world drastically.
